AI Insights · Timothy · October 2024
Top Boxing Games Performance in Saudi Arabia Q3 2024
Discover the performance trends of the top 5 boxing game applications in Saudi Arabia during Q3 2024, with insights on downloads, revenue, and active users.
In the third quarter of 2024, the boxing games category in Saudi Arabia showcased diverse performance trends across different metrics. Here's a detailed look at the top five applications:
WWE Mayhem from Reliance Games saw its weekly downloads start strong at around 2.1K in early July, peaking at 2.5K by the end of the month, before gradually declining to about 1.2K by the end of September. Its weekly revenue fluctuated, with a notable peak of $537 during the week of August 12, while the lowest was $81 in mid-September. The game maintained a steady weekly active user base, starting at 17K, and gradually decreasing to approximately 15.1K by the end of the quarter.
Boxing Star: Real Boxing Fight by THUMBAGE experienced consistent weekly downloads, starting at 286 and reaching a peak of 395 in late July. The weekly revenue showed a significant drop in September, with the highest at $324 in mid-August and the lowest at $10 in mid-September. Its weekly active users remained relatively stable, starting at 2K and ending the quarter at approximately 1.8K.
I, The One - Fighting Games from Azur Interactive Games Limited enjoyed a strong start in weekly downloads, with 14.4K in early July and a notable peak of 16.9K during the second week. However, this number saw a downward trend, settling at around 8.5K by the end of September. Revenue trends were modest, with the highest being $132 in mid-August. The game had a robust weekly active user base, peaking at 50.6K in early July and closing at roughly 38.2K by the end of the quarter.
Real Boxing 2 by Vivid Games S.A. showed a steady download rate, starting at 567 and reaching 767 by the end of September. Weekly revenue was relatively low, with a peak of $61 in early September. The active user base remained consistent throughout the quarter, beginning at 4.1K and ending at 4.2K.
EA SPORTS™ UFC® 2 from Electronic Arts had stable weekly downloads, beginning at 748 and slightly increasing to 609 by the end of September. Revenue figures were modest, with a peak of $97 in late August. The active user count started at 3.4K, dipping slightly to 3.1K before recovering to 3.2K by the end of the quarter.
The data for these apps, sourced from Sensor Tower, provides valuable insights into their performance in the Saudi Arabian market. For a deeper analysis, more insights can be explored on the Sensor Tower platform.